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Old Mar 25, 2008, 04:17 AM // 04:17   #61
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Quote:
Originally Posted by RavagerOfDreams
yes but they can be blocked and like black said if he gets stuck behind a wall hes not gunna move
that dosnt happen very often and if it does Anet gave you these mgaic little things we call flags.
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Old Mar 25, 2008, 09:50 AM // 09:50   #62
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Other than when dealing with certain caster bosses or very specific situations I have found that pure interrupt builds are of limited utility. Few foes have mroe than a couple of skills that are worth the time and energy to interrupt. A single interupt (I like savage shot for its quick recharge) is generally sufficient.

In general your heroes and henchies will be targeting the same foe that you are and so if you start off by targeting and interrupting the foe with the skill you most want taken out of action (such as a flame shielder's Aegis) he will be dead very quickly. I know there may very well be another skill you want taken out of action as wll but savage has a very short recharge and will be ready for the next target soon enough.
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Old Mar 25, 2008, 09:38 PM // 21:38   #63
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Quote:
Originally Posted by AshenX
Other than when dealing with certain caster bosses or very specific situations I have found that pure interrupt builds are of limited utility. Few foes have mroe than a couple of skills that are worth the time and energy to interrupt. A single interupt (I like savage shot for its quick recharge) is generally sufficient.
Sometimes I wonder if skill disablers like distracting shot would be better than interrupts with short recharges like savage shot.

For example if you are worried about a monster casting a powerful and short recharge skill, then you can disable it (adding on recharge time to it), then move on to the next monster and do the same. With savage shot, you need to constantly monitor that monster because if you move to target another one, he can recast it again if the recharge time is not too long.


Rangers have [skill]distracting shot[/skill] and [skill]magebane shot[/skill] for this. Mesmers have [skill]signet of distraction[/skill] and [skill]power block[/skill]. In fact, my Gwen's signet of distraction can disable a monster's spell for +21 seconds and recharges for about 11s with mantra of inscriptions, which is about the same amount of recharge for distracting shot but at 0 energy cost.

http://www.guildwarsguru.com/forum/s...10&postcount=3

Last edited by DarkSpirit; Mar 25, 2008 at 09:47 PM // 21:47..
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Old Mar 25, 2008, 10:34 PM // 22:34   #64
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Don't forget to compare recharges, Darkspirit.
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Old Mar 25, 2008, 10:58 PM // 22:58   #65
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Quote:
Originally Posted by tyla salanari
Don't forget to compare recharges, Darkspirit.
I did for Distracting Shot vs Signet of Distraction.

Distracting Shot recharge is 10s
Signet of Distraction recharge as per my Gwen's build is about 11s with mantra of inscriptions. If you pump inspiration to level 15, Signet of Distraction recharge would be reduced to 10s (same as distracting shot).


Power Block is about 20s and Mage Bane Shot is 5s. But Power Block blocks all spells in that same attribute line so it works alittle differently.
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Old Mar 25, 2008, 11:01 PM // 23:01   #66
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Signet of Distraction is very needy of other skills on the bar.
Yet D-Shot is not.

Power Block still has that icky 20 second recharge, and you DO know how easy enemies die, right?
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Old Mar 25, 2008, 11:37 PM // 23:37   #67
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PD mesmers ftw.
In PvE they have enough time between groups to regain mana, just add PD in shortcut and you will be able to interupt anything you want (and disable it btw).
Slow recharge, quick activation, interupt AND disable skills (not just spells) ... what else ?
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Old Mar 25, 2008, 11:57 PM // 23:57   #68
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Quote:
Originally Posted by Mr Bartel
PD mesmers ftw.
In PvE they have enough time between groups to regain mana, just add PD in shortcut and you will be able to interupt anything you want (and disable it btw).
Slow recharge, quick activation, interupt AND disable skills (not just spells) ... what else ?
"...Disables the rest of your skills for 8 seconds."

I think you should of looked into that.

Maybe, for PvP, when there's key things to be interrupted, but in PvE, use this skill and for the majority of the time you're useless.

And there isn't much I would truly want to interrupt in PvE, unless in HM, but in HM with D-Shot, you can pre-empt, with Mesmer interrupts, they NEED to be on reflex.
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Old Mar 26, 2008, 12:03 AM // 00:03   #69
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Quote:
Originally Posted by tyla salanari
Signet of Distraction is very needy of other skills on the bar.
Yet D-Shot is not.
I think it is obvious that ANet is trying to encourage signet builds for the mesmer. With my build, getting 21s disabling is just one additional benefit of a mesmer signet build that I didnt even count on much. I get alot of other benefits from it.

http://www.guildwarsguru.com/forum/s...10&postcount=3

Quote:
Power Block still has that icky 20 second recharge, and you DO know how easy enemies die, right?
Yes but Power Block disables ALL the same attribute skills alittle longer than Mage Bane shot (I think PB disabling is 13s at level 12 dom) so it provides MORE benefits. How useful is this additional benefit would depend on the situation though.
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Old Mar 26, 2008, 12:22 AM // 00:22   #70
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Power Block > Signet of Distraction. It's recharge is lower, and it doesn't require the majority of a bar to be effective.

Power Block's situation, as you said, is very, very, very situational in PvE, since enemies die so quickly.
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Old Mar 26, 2008, 12:30 AM // 00:30   #71
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Quote:
Originally Posted by tyla salanari
Power Block > Signet of Distraction. It's recharge is lower, and it doesn't require the majority of a bar to be effective.

Power Block's situation, as you said, is very, very, very situational in PvE, since enemies die so quickly.
First of all PB is an elite so it better be more powerful than a normal skill.

Second of all, Signet of Distraction is made to encourage an Artificer build. Even if you have no other signet besides SoD on your bar, it would still disable for 5 seconds at 16 Dom. If you use res signet, it would buff up to 10 seconds disabling and so on.

Not all enemies die quickly after getting interrupted. I would say if the monster carries more than one devastating spell, of the same attribute line (e.g. Meteor Shower and RI), then PB can be useful. Otherwise, it is like distracting shot.

Last edited by DarkSpirit; Mar 26, 2008 at 12:33 AM // 00:33..
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Old Mar 26, 2008, 01:47 AM // 01:47   #72
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Even in HM, MS and RI are cakewalks to interrupt.
And if enemies don't die quickly, my BHA > them, since I use a Minion Bomber, and have Barbs for maximum damage and shutdown on the caster.

Meteor Shower is not a problem anyway, simply using flag > MS.

And I wouldn't really run Superior Runes to be honest.

P.S -- Magebane is also a spammable elite, but in PvE, BHA is ftw.
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Old Mar 26, 2008, 05:02 AM // 05:02   #73
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Quote:
Originally Posted by tyla salanari
Even in HM, MS and RI are cakewalks to interrupt.
And if enemies don't die quickly, my BHA > them, since I use a Minion Bomber, and have Barbs for maximum damage and shutdown on the caster.
But what if there are 2 such monsters (which has 2 devastating spells from the same attribute line)?

With Power Block, you can block one and move on to interrupt the next one. 20s is a pain but if you have another interrupt, you can interrupt it until PB recharges.

Quote:
Meteor Shower is not a problem anyway, simply using flag > MS.
If you are flagging after the cast then the knockdown and damage has already happened.

Quote:
And I wouldn't really run Superior Runes to be honest.
I was just stating numbers.

Quote:
P.S -- Magebane is also a spammable elite, but in PvE, BHA is ftw.
Yes BHA is powerful in PvE, but BHA is good for 1 creature and you have to wait 15s recharge before applying to another. I suppose you can lock 1 hero into it while it is dazed, then move on to the next one and with another interrupt like savage shot to fill the time until BHA recharges.

Because of the high arc penalty of this skill, you also need to use BHA when you are close to the target, otherwise it can be easily dodged. If your 2 targets are far apart, it would be more difficult. Also if you are blocked, dodged, or obstructed by an obstacle, you need to wait another 15s before you can use it again.

Last edited by DarkSpirit; Mar 26, 2008 at 05:09 AM // 05:09..
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Old Mar 26, 2008, 06:01 AM // 06:01   #74
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Quote:
Originally Posted by DarkSpirit
If you are flagging after the cast then the knockdown and damage has already happened.
there is a 3 second window between when Mshower fnishes casting and the animation starts before the first damage and KD. the skill is compleatly useless on creatures with a brain.

Quote:
Because of the high arc penalty of this skill, you also need to use BHA when you are close to the target, otherwise it can be easily dodged. If your 2 targets are far apart, it would be more difficult. Also if you are blocked, dodged, or obstructed by an obstacle, you need to wait another 15s before you can use it again.
read the wind
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Old Mar 26, 2008, 07:48 AM // 07:48   #75
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Quote:
Originally Posted by Coloneh
read the wind
RTW doesn't lower BHAs arc.
But then again - when was the last time you saw casters move unless it was to get out of AoE?
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Old Mar 26, 2008, 08:22 AM // 08:22   #76
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Quote:
Originally Posted by upier
RTW doesn't lower BHAs arc.
But then again - when was the last time you saw casters move unless it was to get out of AoE?
QFT

Quote:
Originally Posted by Coloneh
there is a 3 second window between when Mshower fnishes casting and the animation starts before the first damage and KD. the skill is compleatly useless on creatures with a brain.
And there is no 3 seconds window between when MS finishes casting and when the meteor appears. 3 seconds is very long, say this slowly, 1 mississippi, 2 mississippi, 3 mississippi that is 3 seconds. There is a short time interval to avoid it but you need to monitor the cast and wait for it. This interval is too short for the slow heroes+henchies.

Last edited by DarkSpirit; Mar 26, 2008 at 08:28 AM // 08:28..
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Old Mar 26, 2008, 12:33 PM // 12:33   #77
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Quote:
Originally Posted by DarkSpirit
But what if there are 2 such monsters (which has 2 devastating spells from the same attribute line)?

With Power Block, you can block one and move on to interrupt the next one. 20s is a pain but if you have another interrupt, you can interrupt it until PB recharges.
Yet, that enemy would probably be dead in the next 5 seconds.



Quote:
If you are flagging after the cast then the knockdown and damage has already happened.
Flag them as soon as the cast is finished.


Quote:
Yes BHA is powerful in PvE, but BHA is good for 1 creature and you have to wait 15s recharge before applying to another. I suppose you can lock 1 hero into it while it is dazed, then move on to the next one and with another interrupt like savage shot to fill the time until BHA recharges.
[skill]epidemic[/skill] ohai, i herd aoe daze wuz gud.

Quote:
Because of the high arc penalty of this skill, you also need to use BHA when you are close to the target, otherwise it can be easily dodged. If your 2 targets are far apart, it would be more difficult. Also if you are blocked, dodged, or obstructed by an obstacle, you need to wait another 15s before you can use it again.
Enemies in PvE don't usually kite.
And if you've been blocked, your problem is either:
A Warrior with a blocking stance.
A Monk who you didn't fire a BHA off to aggro while it was stationary.
A Ranger with a blocking stance.
A Mesmer with Distortion.

Fire it off when the enemies are stationary = free daze.
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Old Mar 26, 2008, 03:59 PM // 15:59   #78
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Quote:
Originally Posted by tyla salanari
Yet, that enemy would probably be dead in the next 5 seconds.
Maybe we are just playing different modes. In HM (which is the only mode I care about), many enemies do not die in 5 seconds.

Quote:
Flag them as soon as the cast is finished.
And they are still too slow.

Quote:
Enemies in PvE don't usually kite.
They DO kite. Even Mhenlo kites (poorly but he does) when attacked by melee. HM monsters AI are not inferior to the henchies.

Quote:
And if you've been blocked, your problem is either:
A Warrior with a blocking stance.
A Monk who you didn't fire a BHA off to aggro while it was stationary.
A Ranger with a blocking stance.
A Mesmer with Distortion.
Or the Charr Flameshielders casting Aegis outside Doomlore Shrine in Dalada Uplands HM. I try most of my builds there because of the variety of monsters. If you haven't seen kiting and monster formations, try targeting a flameshielder or the prophet.

Last edited by DarkSpirit; Mar 26, 2008 at 05:59 PM // 17:59..
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Old Mar 26, 2008, 07:24 PM // 19:24   #79
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Quote:
Originally Posted by DarkSpirit
Maybe we are just playing different modes. In HM (which is the only mode I care about), many enemies do not die in 5 seconds.
That "Many" is a very little number.

Quote:
And they are still too slow.
I've found they move at the right time, it's kinda rare they don't run straight to the flag now.

Quote:
They DO kite. Even Mhenlo kites (poorly but he does) when attacked by melee. HM monsters AI are not inferior to the henchies.
What does that have to do with anything? Wait for the enemy to be stationary, fire off BHA at the high-priority caster, and gg.



Quote:
Or the Charr Flameshielders casting Aegis outside Doomlore Shrine in Dalada Uplands HM. I try most of my builds there because of the variety of monsters. If you haven't seen kiting and monster formations, try targeting a flameshielder or the prophet.
Monster formations -- bunch up.
I doubt you know how stupid the AI actually is.
And Aegis is easy to interrupt. Even in HM.
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Old Mar 26, 2008, 07:37 PM // 19:37   #80
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Quote:
Originally Posted by tyla salanari
What does that have to do with anything? Wait for the enemy to be stationary, fire off BHA at the high-priority caster, and gg.
I think you should try that in HM Dalada Uplands and let us know how it goes.

Quote:
Monster formations -- bunch up.
I doubt you know how stupid the AI actually is.
And Aegis is easy to interrupt. Even in HM.
If you notice carefully it is not simply a "bunch up". It is a formation. The other casters form a semi-circle around the Prophet (healer), so melee tends to get blocked. The charrs have dual professions and their mesmers have res. This would be a good place to test out your Meteor Shower theory since the flameshielders cast MS, fire storm, and Aegis.

Notice that there are 2 flameshielders who can cast Aegis/MS/Firestorm in that first group of Charrs outside Doomlore shrine. The flameshielder closer to Doomlore would exchange sides with the other flameshielder during the formation with the prophet running to the center.

See for yourself in HM. And after you are done with that group, the charr seekers behind are pretty fun too.

Last edited by DarkSpirit; Mar 26, 2008 at 07:43 PM // 19:43..
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